CARD
TRICKS
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MK/CT1:
CLEAR CARD PENETRATION FRAME: - Most amazing
penetration trick of all time. Made completely of
plastic, very light unbreakable with no sharp edges.
Effect:- Magician passes a plastic frame containing a
sheet of clear plastic for inspection. He then clips a
card on each side of the solid glass. A pen is
borrowed and is passed through the card; through the
glass and out the card on the other side. The card is
removed and shown to be intact- The glass is still
intact. |
MK/CT2:
ZIG ZAG CARD TRICK:- A totally
baffling trick. You show a plastic frame which has S cut out
panels. You then place an examined playing card into the slim
frame & miraculously you divide the card into 3 pieces by
apparently sliding the top and the bottom positions away from
the middle. After dividing the playing card, you remove tit
and show the card is intact.
| K/CT3:
MAGIC CARD FRAME: |
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| MK/CT4:
DIMINISHING CARDS:- They
diminish 4 times, then vanish completely. Effect is so
unusual that it appeals to all ages. Excellent Close
up trick which requires a little practice to perfect
the routine. |
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MK/CT5:
CARD LASSO: - Novel very puzzling
effect. Performer opens a newspaper to show it is empty, a
card is selected from the deck & returned. All the cards
are then thrown into the folded newspaper. A piece of rope is
shown & you say you are going to lasso the card. The end
of the rope is lowered into the newspaper & a flip of the
rope lassoes the selected card.
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MK/CT6:
MAGICKING RISING CARD:-
Awesome, wonderful effect can be done impromptu,
without any previous preparation. Magician removes a
deck of cards and shuffles. Spectators(any number)
freely select the cards, which may be marked and then
returned to the center of the deck. Magician then
commands the cards to rise and they pop out one by
one. You don't need to touch the deck. You may place
the deck in the case or a glass and still the cards
rise. No long threads, no electronics, no slights
nothing to go wrong. A real classic, amazing trick. |
MK/CT7:
NO GIMMICK RISING CARD:- Same effect as the rising card
but here the chosen cards are placed in to the pack, shuffled
and the pack is placed in to an examined houlette which is
hung on the center of the magician's wand ensuring complete
isolation. One by one and always under the performers complete
control the chosen cards rise.
MK/CT8:
CIGARETTE THROUGH CARD:-
A delightful opener which can be performed anywhere
and always brings startled instant attention. Free
selection of card is permitted and is signed. Magician
borrows a cigarette and plunges it in to the card and
allows the penetration to be viewed from all angles.
He then removes the cigarette and returns it along
with the signed card which is completely intact.
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MK/CT9:
CARD STRETCH:- 3 cards are shown
face up, both back and front, one at a time. The first card is
a king with a blue black and 2 others are different face
values with red backs. The differences are pointed out. You
take the odd card, turn it face down in the packet with half
the card left overlapping the rest. Reverse the packet and the
king is now ace up. You now magically stretch the king from
underneath the covering card on both the sides of that card.
You now place the king face up on the table, spread the pack
showing there are only 3 cards and the center card is still
blue-back. You remove the center blue-back card and show the
face is different from the king previously stretched but the
same value as the other cards. Finally, you turn over the
other 2 cards and incredibly they all have same face value as
the last card placed on the table.
MK/CT10: SIX CARD REPEAT:-
Baffling Marvel. No sleight of hand required. You show your
audience six cards. These can be counted so that the audience
can see you handle one card at a time. You now discard 3
cards, miraculously when you count the cards again they are
still six. You again discard 3 to show you are still left with
six cards.
MK/CT11: LOCKED DECK: - Very
strong effect which makes the audience revere you. You show
the audience a deck of cards in which a hole bored through the
corner of each card. You ask a spectator to select a card and
once selected, you without any funny moves take a padlock and
lock all the cards together through the hole in the corners.
The spectators have seen the selected card and it was locked
in the deck. You now ask them to find their card by going
through the deck. They cannot find it. On the table is the box
from which the deck was removed, you give hem the box and ask
them to open Amazing Magicoo!!! They find their card in it.
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MK/CT12:
SEVENGALI DECK
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MK/CT13:
CASTLE OF CARDS
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MK/CT14:
LONG CARD: - You have a long card
in your jacket. You force 10 of Hearts on to the spectator.
After forcing you advice the volunteer that you have made a
prediction that will match their selection. You now pull out
the long card which shows heart of 3. You say your card was a
heart and they agree. You ask was it a 3? And they say no. You
continue 4, 5, 6…. until you reach 10.
MK/CT15: MARKED DECK
MK/CT16: 52 CARD FORCE DECK
MK/CT17: ELECTRIC DECK:- You can
use this special deck to perform flourishes which would take
years of practice to emulate using a normal deck. You can
spring the cards from hand to hand, spread them on your
outstretched hand etc.
MK/CT18: SENSATIONAL CIRCLES CARD:-
Magician holds a packet of five cards in his hands face down
& proceeds to show his audience the faces of first 4 card,
one at a time, to have circles of 4 different colors. The last
circle, the 5th card is placed in his packet. As the cards on
the table are turned on the table they are not circles any
more but have changed to squares!!! The 5th card is removed
from his packet turned over, not only is the 5th circle
there-but it is surrounded by the other four circles. The
cards can be left for examining. |