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Comedy Magic

Ropes & Flower Trick

Card Tricks


CARD TRICKS
MK/CT1: CLEAR CARD PENETRATION FRAME: - Most amazing penetration trick of all time. Made completely of plastic, very light unbreakable with no sharp edges. Effect:- Magician passes a plastic frame containing a sheet of clear plastic for inspection. He then clips a card on each side of the solid glass. A pen is borrowed and is passed through the card; through the glass and out the card on the other side. The card is removed and shown to be intact- The glass is still intact.

MK/CT2: ZIG ZAG CARD TRICK:- A totally baffling trick. You show a plastic frame which has S cut out panels. You then place an examined playing card into the slim frame & miraculously you divide the card into 3 pieces by apparently sliding the top and the bottom positions away from the middle. After dividing the playing card, you remove tit and show the card is intact.

K/CT3: MAGIC CARD FRAME:


MK/CT4: DIMINISHING CARDS:- They diminish 4 times, then vanish completely. Effect is so unusual that it appeals to all ages. Excellent Close up trick which requires a little practice to perfect the routine.

MK/CT5: CARD LASSO: - Novel very puzzling effect. Performer opens a newspaper to show it is empty, a card is selected from the deck & returned. All the cards are then thrown into the folded newspaper. A piece of rope is shown & you say you are going to lasso the card. The end of the rope is lowered into the newspaper & a flip of the rope lassoes the selected card.

MK/CT6: MAGICKING RISING CARD:- Awesome, wonderful effect can be done impromptu, without any previous preparation. Magician removes a deck of cards and shuffles. Spectators(any number) freely select the cards, which may be marked and then returned to the center of the deck. Magician then commands the cards to rise and they pop out one by one. You don't need to touch the deck. You may place the deck in the case or a glass and still the cards rise. No long threads, no electronics, no slights nothing to go wrong. A real classic, amazing trick.

MK/CT7: NO GIMMICK RISING CARD:- Same effect as the rising card but here the chosen cards are placed in to the pack, shuffled and the pack is placed in to an examined houlette which is hung on the center of the magician's wand ensuring complete isolation. One by one and always under the performers complete control the chosen cards rise.

MK/CT8: CIGARETTE THROUGH CARD:- A delightful opener which can be performed anywhere and always brings startled instant attention. Free selection of card is permitted and is signed. Magician borrows a cigarette and plunges it in to the card and allows the penetration to be viewed from all angles. He then removes the cigarette and returns it along with the signed card which is completely intact.

MK/CT9: CARD STRETCH:- 3 cards are shown face up, both back and front, one at a time. The first card is a king with a blue black and 2 others are different face values with red backs. The differences are pointed out. You take the odd card, turn it face down in the packet with half the card left overlapping the rest. Reverse the packet and the king is now ace up. You now magically stretch the king from underneath the covering card on both the sides of that card. You now place the king face up on the table, spread the pack showing there are only 3 cards and the center card is still blue-back. You remove the center blue-back card and show the face is different from the king previously stretched but the same value as the other cards. Finally, you turn over the other 2 cards and incredibly they all have same face value as the last card placed on the table.

MK/CT10: SIX CARD REPEAT:- Baffling Marvel. No sleight of hand required. You show your audience six cards. These can be counted so that the audience can see you handle one card at a time. You now discard 3 cards, miraculously when you count the cards again they are still six. You again discard 3 to show you are still left with six cards.

MK/CT11: LOCKED DECK: - Very strong effect which makes the audience revere you. You show the audience a deck of cards in which a hole bored through the corner of each card. You ask a spectator to select a card and once selected, you without any funny moves take a padlock and lock all the cards together through the hole in the corners. The spectators have seen the selected card and it was locked in the deck. You now ask them to find their card by going through the deck. They cannot find it. On the table is the box from which the deck was removed, you give hem the box and ask them to open Amazing Magicoo!!! They find their card in it.

 

MK/CT12: SEVENGALI DECK

 

MK/CT13: CASTLE OF CARDS

MK/CT14: LONG CARD: - You have a long card in your jacket. You force 10 of Hearts on to the spectator. After forcing you advice the volunteer that you have made a prediction that will match their selection. You now pull out the long card which shows heart of 3. You say your card was a heart and they agree. You ask was it a 3? And they say no. You continue 4, 5, 6…. until you reach 10.

MK/CT15: MARKED DECK

MK/CT16: 52 CARD FORCE DECK

MK/CT17: ELECTRIC DECK:- You can use this special deck to perform flourishes which would take years of practice to emulate using a normal deck. You can spring the cards from hand to hand, spread them on your outstretched hand etc.

MK/CT18: SENSATIONAL CIRCLES CARD:- Magician holds a packet of five cards in his hands face down & proceeds to show his audience the faces of first 4 card, one at a time, to have circles of 4 different colors. The last circle, the 5th card is placed in his packet. As the cards on the table are turned on the table they are not circles any more but have changed to squares!!! The 5th card is removed from his packet turned over, not only is the 5th circle there-but it is surrounded by the other four circles. The cards can be left for examining.

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